Solo: A Star Wars Story – Why Prequels Are Killing The Art of Storytelling by S. Rose
Similar arguments have been raised by other authors regarding how and why reboots and remakes and sequels are killing good story telling and Hollywood box office.
(I first saw this article by way of Hollywood- In-Toto’s Twitter.)
We’re all excited to see Chewie hit the hyperdrive and test drive the brand new Millennium Falcon, but when the stars turn to streaks of light in Solo: AStar Wars Story, we’ll be in reverse gear.
We’re going back: back to 1970s-retro sci-fi aesthetics, back to characters we know better than they know themselves, and back to a story whose intricacies are all but irrelevant since we already know the consequences.
You might have been getting this feeling a lot recently. Going to the movies is starting to feel like being Guy Pearce in Memento: instead of forming new memories, we’re discovering what happened before.
From a commercial point of view, prequels make perfect sense. They’re a way of cashing in on brand recognition without messing with the original, and of bringing in fresh meat to replace actors too old, weary or expensive to reprise their roles. …
…Solo is effectively the fifth Star Wars prequel. George Lucas’s Episodes I to III remain unloved not because we knew how the saga was going to pan out, but because of the stodgy storytelling and bland characters.
You can read the rest of that editorial here.